
Hello, this is my first attempt at making a map, it may have bugs or problems, but i tested it a few times so no bugs should occur Nevertheless, I hope you all enjoy playing this map! With that being said I do have plans for future better maps in mind, though I am unsure when I will begin to work on them. Whether or not I decide to update this map is entirely subjective. I probably spent around a good month or so working on this map.
#Bo1 modtools mod
Even during the development process of making this map I told myself that this map was basically made just to shake myself off and get back into the mod tools with a basic map with basic features. If I’m being completely honest I think I spent too much time into making this map. I have also had some experience with the WaW mod tools as well, but that was more than 4+ years ago and I unfortunately never managed to finish my first map. I had 2 other maps in progress a couple of years ago with the first one being around 85% done, however the second one was never even close to being done. I have done some decent amount of work with other mod tools such as the BO3 mod tools, however I only published one map on the Steam Workshop and collaborated with another. Setting Up Sublime for GSC if you script using sublime.So if it isin’t obvious this is indeed my first map with the BO1 mod tools. Water // Custom liquids - water, lava, slime Reflection Probes // Advanced Tutorial // Further Examples // Alternate Guide Volumetric Lighting // Alternate Guide // Complete Lighting Guide // Fix Light Bleeding // Alternate Methods to fix light bleeding

Skyboxes and Lighting // Alternate Guide // Sunlight // Caustic Lighting // Changing Skybox/SSI // Rotating Skybox
#Bo1 modtools cracked
Making Detail // Barrier Detailing // Highly Detailed Cracked WallįX, Simple Guide // FX Properties // Making Sure FX Play! // Showing FX and Lighting Options on Camera Texture Blending // Patch Colouring // Alternate Guide using gVertex Tool // Realistic Blood Detailing Porting Tools // COD Model Tools for Maya // Wraith // Kronos
#Bo1 modtools movie
Video Editing (maybe for cutscenes or trailers) - use any: Sony Vegas - advanced Windows Movie Maker - basic Adobe Premiere - advanced.

Animations can also be made in these softwares. Shapes and text can also be edited.ģD Modelling software - use paid (free for 3 years for students) Maya or free Blender.

Paid → Photoshop Microsoft Office Package - the likelihood of you having access to some features of this package are fair in some of the software, images can be moved around, grouped, layers changed. Sublime or Notepad++ĢD Art and Texture creation will require software, this can be done in any image editing software and to an extent in modern text editors:įree → Gimp 2 Pixlr - online editor with many features - do not get confused with MS Paint, this is way more advanced and was very useful in WaW Modding see more free software here and decide which suits your needs. If you wish to do scripting, a text editor is required, preferably one which is dedicated to scripting. If you would like to access a single program from within the tools, such as Radiant Black - the level design software, go to your Black Ops 3 "root folder" (default C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III), modtools_launcher can be found here if you wish to make a shortcut to that, then go into bin where you can also find modlauncher, export2bin, Radiant_modtools and all other applications in BO3 Mod Tools Video Guide by JBirdĪ desktop shortcut can be created when installing but use any methods you like to quick access the tools. On the same page as installing the mod tools, right click them Properties → DLC → BOIII Mod Tools - Additional Assets and tick the "INSTALL" box.

#Bo1 modtools install
You may also want to install extra assets which include more models and textures. Then go to your Steam Library → Tools → Call of Duty: Black Ops III - Mod Tools and install. You need to own Black Ops 3 on Steam, this is the only way to own a PC version of the game.
